# Create a town

#### Requirements

Before creating a town, you’ll need:

* **$5,000** to create the town
* An additional **$10,000–$15,000** recommended for land claiming and early upkeep costs

Having extra money prepared is highly recommended so your town doesn’t immediately run into financial issues.

### Step 1: Create Your Town

Stand in the location where you want your town spawn to be and use:\
\&#xNAN;**/t new \<town name>**

Spaces are allowed in town names, but they will automatically be converted into underscores after submission.\
Keep in mind that towns must be at least **20 chunks away** from other towns. This distance requirement also applies to outposts and certain land claims.

### Step 2: Fund Your Town

Once your town is created, you’ll need to fund it to prevent it from falling into bankruptcy.\
Use: **/t deposit \<amount>**\
We recommend depositing around **$10,000 - $15,000** to give your town a stable starting balance.

Town funds are used for:

* Daily upkeep costs
* Purchasing additional claim blocks
* Claiming new land

You can check your town’s current size and upkeep costs at any time using:\
\&#xNAN;**/town**

To view when daily upkeep is processed, use:\
\&#xNAN;**/towny time**

### Step 3: Claim Land

Land is **chunk-based (16x16 Blocks)**, with each chunk being referred to as a **townblock**.

If you want to make this easier, you can view your chunk borders with the commands:

* **Windows:** `F3 + G`
* **Mac:** `CMD + F3 + G`

Your town starts with one claimed chunk automatically, known as your **homeblock**. You can teleport to your homeblock with the command **/t spawn,** later on when you have more claimed land you can move your homeblock with **/t set homeblock.**

To claim additional land:

1. Stand in a chunk directly connected to your existing town claims
2. Use: **/t claim**

Each claim costs **$500**.

You can continue claiming land until you reach your town size limit, which can be viewed in: **/town or /t**

If you need more claim blocks, you can:

* Join a nation
* Purchase bonus plots using: **/t buy bonus \<amount>**

Bonus plots cost **$1,000** to purchase, plus the normal **$500** claim fee.

### Step 4: Create Outposts

If you want to claim land that isn’t directly connected to your main town, you’ll need to create an outpost.

Outposts cost **$15,000**.\
Stand in the chunk you want to use as your outpost and run: **/t claim outpost**\
Once the outpost is created, you can continue expanding around it using normal land claims.

### Step 5: Set Taxes

Taxes can help cover your town’s upkeep costs and reduce the financial burden on leadership.\
There are two tax options available:

#### Fixed Daily Tax

Charges all residents the same daily amount.\
\&#xNAN;**/t set taxes \<amount>**\
This is the most common option.

#### Percentage Tax

Charges residents a percentage of their balance.\
\&#xNAN;**/t toggle taxpercent**\
This option has a maximum limit of **15% of a player’s balance or $15,000**, whichever is lower. This option is less used as it can cause players with a higher balance to be taxed at an astronomical rate depending on your percentage since its based on the balance of the user. \
\
Be careful when setting taxes too high, as residents who cannot afford their taxes will automatically be removed from the town.\
Town staff and VIP residents are exempt from taxes.


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